Gametypes
There are many gametypes in airsoft and this page is not meant to be a comprehensive list of all of them. This is simply some of the more common types that are played at Airhard events. Many gametypes can be played with
different varations. The variations used by team Airhard include: Deathmatch, Medic,
Respawn, and Surrender. |
|
Variations |
Gametypes |
| Deathmatch Description: One hit one kill Objective: Eliminate the other team Rules: If you shoot an enemy player and hit them they are out. -Any hit to the body, limbs, or head is considered a kill. -ALWAYS call yourself out when hit. If in doubt, call yourself out to be safe. Make sure you yell hit or act out your death loud enough so everyone knows you’re hit. -Hits to the gun being held by the player are ignored and play continues without pause. -NEVER play dead or possum when an opponent is in view. This is dishonorable. -NEVER talk or interact with players after you are hit. Dead men don’t give info, guns, or ammo to people! -If you are within 10 feet of an opponent, yell "BANG" rather than shooting them to prevent injury from close range shots. This counts as a bang kill and they are dead. Medic Description: One medic per team that can "heal" players who are hit Ojective: Eliminate the other team Rules: Choose a player on each team to be the medic. -When a player is hit, that player must lay down at the spot they were shot and stop playing. -Player may resume play once medic touches (heals) them. -If medic is hit, he may not be healed and that team no longer has a medic. -Game ends when one entire team is eliminated. Respawn Description: Like deathmatch, but when hit players are not out the rest of the game. Ojective: Hit as many opponents as possible within the alloted time. Rules: Players split into teams and start at their own bases. -When hit, a player calls himself as hit and goes back to his own base. Make sure the person who shot you knows he did, and not the person next to him -Player MAY NOT SHOOT while respawning -Once at his base, the player may begin to play again -Players must keep count of how many "kills" they have made -NO spawn camping (waiting at the other team's respawn area) is allowed! -After time expires, teams tally their points and the team with the most kills wins. -This game variant is extremely dependent on honesty, so DO NOT CHEAT! Call yourself out when hit and don't lie about your kills. Surrender Description: Pain's the name of the game Ojective: Cause enough pain to eliminate a player Rules: A player is only out when they cannot take the pain any longer and call themself out. ![]() |
Now that you understand the variations, here are
the gametypes we playTeam Description: Team members work together to eliminate the other team Variations: Deathmatch, Medic, Respawn, Surrender Ojective: Last team standing/team with most kills wins Singles Description: Every man for himself Variations: Deathmatch, Respawn, Surrender Ojective: Last man standing/man with most kills wins Rules: If playing Respawn, each player must have their own respawn base Pistols (and spring shotguns) Only Description: Pistols and spring shotguns only allowed to play (may be team or singles) Variations: Deathmatch, Medic, Respawn, Surrender Ojective: Last man (team) standing/man (team) with most kills wins Rules: ONLY pistols (spring, CO2, gas) and spring shotguns allowed Capture the Flag Description: Capture the enemy's flag Variations: Deathmatch, Medic, Respawn, Surrender Ojective: Be the team that successfully captures the enemy's flag Rules: Both teams must be present when the flag is placed (as to allow everyone to know where it is) Hostage Description: Save your buddy from the terrorist Variations: Deathmatch, Medic, Respawn, Surrender Ojective: Safely save your friend from the enemy's base Rules: Hostage is allowed to yell information about the enemy team -Hostage may not have a gun, but a pistol may be given to them once freed -In order to rescue the hostage, a team member must remain in physical contact with the hostage while running back to the other base Escalation Description: When a player is shot they join the team that they were shot by. The confusion comes from not knowing what team someone is on, and they may be from a completely different team next time you see them. Variations: Deathmatch (but instead of dying, join other team) Ojective: Game ends when there is only one team left. Rules: Divide up into small teams of 3-4, each team starts in its own area. -Different colored tags (note cards, cloth, etc.) are used to correspond to each team and and is pinned to the clothing of each player to signify which team he is on. -Player must carry one of each teams' tags so as to switch teams when hit. |



